Platform support via backing renderersĪNGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.ĪNGLE has received the following certifications with the Vulkan backend: Version of the specification is thus supported on all platforms specified above that support OpenGLĮS 3.0 with known issues. Level of OpenGL ES support via backing renderersĪdditionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features.
Metal and MacOS, Chrome OS, and Fuchsia support. Future plans include ES 3.2, translation to ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan,ĭesktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs availableįor that platform. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other
ANGLE - Almost Native Graphics Layer Engine